Showing posts with label games. Show all posts
Showing posts with label games. Show all posts

Wednesday, February 13, 2013

Your moment of Trekkie Zen: 3-Dimensional Chess

Find out about attempts to de-fictionalize the game of 3-D Chess from the Star Trek universe and even places that will sell you a set, if you just gotta play it for yourself. Be warned: Games thought up in fictional universes tend to look like more fun in the story than they do in real life.

Saturday, December 22, 2012

Building Ms. Pac-Man machines - fascinating factory footage


Just puts 1982 in perspective, doesn't it? I almost can't see a Ms. Pac-Man game without smelling pizza because I saw them in Pizza Hut restaurants so much.

Also, keep your ears sharp for a Bosconian machine playing in the background. Yes, they had to test the games post-assembly, so at least some of them could say "My job is to play video games." Although they look bored as mud doing it, because let's face it, it's still a job.

Incidentally, Ms. Pac-Man was never conceived in the halls of Midway Games. Instead, rogue hobbyist programmers created mod kits - exactly like the indie gaming mod community today - and sold conversion kits for existing arcade games. When they made such a kit for Atari's Missile Command cabinet, Atari sued, but dropped the suit in exchange for an agreement from the makers - General Computer Corp in this case - to not make any more mod kits to sell to the public, but to come work for them instead. Ms. Pac-Man started out as a mod kit for Pac-Man called "Crazy Otto", which they sold to Midway, whom turned around and sold it as Ms. Pac-Man.

And now you know.

Saturday, September 29, 2012

Think American reality shows are over the top? (slightly NSFW)


The Pain Game is a Dutch reality TV game show in which contestants are subjected to various mild torments and humiliations. Here's a blog post that tells you a bit more about it.

This might seem risque and shocking to American audiences, but really, is it any worse than what we do to American reality show contestants? Forcing them to eat bugs, perform dangerous stunts, dress like a transvestite for a week, and be dunked under bucket-fulls of yogurt and so on? Fear Factor is one Western show that came close, as is Solitary.

I say, quit dicking around! It's obvious that full-scale sadomasochism play is what a lot of game shows out there have in mind already, so just bust out the whips and chains and be done with it.

Thursday, July 12, 2012

Amazing Playing Card Trivia


The cards directly invoke the days of the year. In a standard deck of playing cards, count ace=1, jack=11, queen=12, king=13, joker=1, and all of the other cards at face value. Without the jokers, the rest of the cards total 364. If we add in a joker (for April Fool's Day), we get 365. Add in the other joker (for Leap Day) and we get 366.

Discard the jokers and count the cards. There's 52, corresponding to the weeks in a year.

There are 12 face cards, corresponding to the 12 months of the year.

There are four suits, with 13 cards each. Each of the four seasons of the year has 13 weeks.

Within each suit, there are 13 ranks, corresponding to the months in the lunar year.

According to this source, Dmitri Mendeleev, creator of the Periodic Table of Elements, came up with the idea for the organization of the table as he laid out a tableaux of cards on a table while playing solitaire.

The only reason that the ace of spades gets a big, fancy design is because British royalty used to charge a special tax on cards, being a leisurely commodity. To show that the duty had been paid, a clerk would stamp one card in the deck. Because of the way cards were sorted and packaged, the top card just happened to be the ace of spades. Hence the expression "Duty ace".

Bonus buck: See my old open-source Flash card-shuffler here, though it's not much to look at. The link to my blog post includes an explanation and source code download for developers interested in using it for their own games.