Here's Neil DeGrasse Tyson explaining it some more:
So what's the big deal? Putting it into the most basic possible terms: We've observed small particles in the universe that act like they're "talking to each other" and determining how to be, even after they're separated and shouldn't be able to affect each other. It's like we can slice a red apple in half, put each half in a box and send the two boxes to opposite sides of the world, then have somebody open one box and paint their half of the apple green, and then when somebody on the other side of the world opens the box with their half-apple in it, it's turned green too. And we don't know how this works. We've been trying to find out since the time of Einstein. Einstein himself called this "a spooky action at a distance." Not only are we observing the effect that two particles can have on each other, and not only is it instantaneous (defying everything we know about the speed of information alone), but it appears to even be possible to have the same thing happen when the entangled elements are separated not only by space, but time as well. So Israeli scientists have made photons affect each other even when they didn't coexist at the same time. So either we're dead wrong about this, or we have a way to both time travel and teleport either information or physical actions instantly. It could be a flaw in our reasoning based on some fundamental shortcoming of human perception and reasoning. A LiveScience infographic:
And finally, quantum entanglement has been simulated within the world of, of all things, Minecraft.
Are we nuts? Maybe. Maybe the universe is nuts, too.
A NASA / DARPA plan is underway to launch a "100-year" spaceship for deep space exploration. But while that's interesting of itself, I was struck by this wild anecdote:
"When Jack Sarfatti was 13 years old, he began receiving phone calls from a strange metallic voice that told him he would someday become part of an elite group of scientists exploring uncharted territory. Those calls, which he believes may have come from a computer on a spacecraft, proved a seminal influence on his life and led him to pursue a career that combined mainstream physics with an enduring interest in UFOs and the far-out reaches of science."
The program is just one of many ambitious attempts to kick the human race into its interstellar travel era. So far, Voyager is still the most distant man-made object in the universe, and it's just crossing the threshold out of our solar system. As Cecil Adams points out in this Straight Dope column:
"Then again, the thinking goes, if you can pinpoint where to look, you can accomplish seemingly miraculous feats. Just ask the project team for Voyager 1, which is still communicating with a spacecraft so far away its incoming radio signals have less than a twenty-billionth the power of a watch battery. But let’s put that in perspective. Voyager 1 is the most distant manmade object in the universe, far beyond the orbit of Pluto. It’ll soon leave the outer reaches of the solar system behind and enter the depths of interstellar space. Even so, another 14,000 years will have to pass before Voyager attains a distance of one light year from earth. The star closest to us, Proxima Centauri, is more than four light years away."
...so at present technology, 100 years will be long enough to get, meh, a stone's throw from Earth, relatively speaking. However, getting our space legs on might be a necessity at some point in the future, especially if we want to do anything about threats like 29075-1950-DA, the asteroid which has the greatest probability of hitting earth. It's only expected to muss our hair sometime about the year 2880, but it's still much too soon from now to comfortably put it off. Here's a little presentation on this asteroid and other near-Earth objects, just to scare you a little bit:
OSHA (Occupational Safety & Health Administration) publishes weekly industrial accident reports on their site. A handful of some mind--blowing fatalities:
"Employee crushed and killed by conveyor belt rollers undergoing maintenance."
"Worker was killed when nail from a nail gun struck him in the eye."
"Employee died after an explosion occurred while he was checking levels on a 400 barrel brine water holding tank."
"Worker died after being caught in a stamping machine."
"Worker was crushed to death when the trash compactor he was repairing was energized."
"Worker died after being hit by several cars while handing out flyers."
"Worker died after collapsing on the ground with seizures while working in a tobacco field with a heat index of 108 degrees."
"Worker died after falling eight feet when the core drilling machine he was using hit rebar."
"Worker died from exposure to hydrogen sulfide after stepping into 5-foot-deep hole containing oil slush."
"Employee died from head injuries after a concrete block fell from a ceiling being repaired."
And those are just from this year! And since you're here, here's some gruesome (but effective) workplace safety PSAs around YouTube:
There, now you'll NEVER go to work again! Happy Friday!
You've probably heard more than one stripper, poledancer, or other adult entertainer claim that she's doing this to work her way through college. But how about, when you're done, you keep working to put somebody else through college, too? And that was the inspiration for the idea of the lapdance scholarship...
"The LapDance Scholarship was founded in December 2010 by Hailey Jude Minder, a self-proclaimed vaginally-funded experience artist. As an artist, Hailey has always been interested in, and often troubled by, the sources of fine arts funding. Having become somewhat disenchanted with the whole search for funding and the sources of such funds, Hailey set out to make her own. Moonlighting as a stripper twice a week, Hailey is bringing funding for the arts into the trenches. She has funded her own art in this manner and now wishes to help her fellow artists achieve their goals."
Courtesy of The Great God Pan Is Dead, where the complete story also involves the amazing story of the project to turn copies of dildos into art. One of which I'll post here, because to hell with being squeamish about it...